Content served from the server's filesystem instead of a RDBMS.
Pages built using Server Side Includes or CGI instead of a web application written in a dynamic programming language such as PHP or Ruby.
The use of HTML 3.2-era elements such as frames and tables to position and align elements on a page. These were often used in combination with spacer GIFs.[citation needed]
Proprietary HTML extensions, such as the <blink> and <marquee> tags, introduced during the first browser war.
Online guestbooks.
GIF buttons, graphics (typically 88x31 pixels in size) promoting web browsers, operating systems, text editors and various other products.
HTML forms sent via email. Support for server side scripting was rare on shared servers during this period. To provide a feedback mechanism for web site visitors, mailto forms were used. A user would fill in a form, and upon clicking the form's submit button, their email client would launch and attempt to send an email containing the form's details. The popularity and complications of the mailto protocol led browser developers to incorporate email clients into their browsers.
Web 2.0
Folksonomy- free classification of information; allows users to collectively classify and find information (e.g. Tagging)
Rich User Experience- dynamic content; responsive to user input
User Participation - information flows two ways between site owner and site user by means of evaluation, review, and commenting. Site users add content for others to see
Software as a service - Web 2.0 sites developed API to allow automated usage, such as by an app or mashup
Mass Participation - Universal web access leads to differentiation of concerns from the traditional internet user base.
Web 2.0 in education
Web 2.0 technologies may provide students with more engagement through greater customization and choice of topics, and less distraction from their peers. The self-publishing aspects as well as the speed with which their work becomes available for consumption allows teachers to give students control over their learning. This control may help prepare students to be successful as learning expands beyond the classroom." By giving students access to the technology tools of Web 2.0, teachers are giving students the potential opportunity to share what they learn with peers. Web 2.0 could lead to major shifts in the way education is provided for students. One of the biggest shifts that is the fact that education should be collaboratively constructed. This means that students, in a Web 2.0 classroom, would be expected to collaborate with their peers. By making the shift to a Web 2.0 classroom, teachers may create a more open atmosphere where students are expected to stay engaged and participate in class discussions. In fact, there are many ways for educators to use Web 2.0 technologies in their classrooms.
Web 3.0
third generation of Internet-based services that collectively comprise what might be called "the intelligent Web"
Semantic Web
Microformats
Natural language search
data-mining
machine learning
artificial intelligence technologies
Evolution
Web 1.0
Web 2.0
Web 3.0
"The mostly read only web"
"the wildly read-write web"
"the portable personal web:
focus on companies
focus on communities
focus on the individual
home pages
blogs
lifestream
owning content
sharing content
consolidating dynamic content
HTML, portals
XML, RSS
the semantic web
web forms
web applications
widget, drag & drop mashups
directories (taxonomy)
tagging ("folksonomy")
user behavior ("me-onomy")
Netscape
Google
iGoogle, Netvibes
pages viewed
cost per click
user engagement
advertising
word of mouth
advertainment
Assignment Note:
Web 2.0 Tools allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to Web sites where people are limited to the passive viewing of content. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups. https://en.wikipedia.org/wiki/Web_2.0
This was a 2 part assignment:
1) The candidates reviewed and evaluated 12 Web 2.0 classroom tools that had not been used in class.
The class was a group.
The group determined the "terms of the wiki".
One class member was to create a wikispaces.com wiki for Web 2.0 Tools Review. All class members were invited to join. All members accepted.
Number of tools per member.
How to be presented on the wiki.
Each tool was to be presented in a 500 word description that included 1) a screen shot, 2) possible uses in the classroom including grade level relevancy, evaluation of the ease and probability of use, and 3) possible uses with diverse learners, and 4) a sample work and/or a tutorial/video.
2) The candidates created a timeline demonstrating the evolution of Web 1.0 tools to Web 2.0 tools to Web 3.0 tools using Timeline Generator
Class Project -
Web 2.0 Tools Review Wiki - Renee Capps
Links to Other Class Members Web 2.0 Tools Reviews:
Web 2.0 Tools Review - Ashley Sankner
Web 2.0 Tools Review - Carla Matthews
2) Evolution of Web Tools Timeline
Evolutionary Timeline of Web 1.0, 2.0 and 3.0 Tools
Web 1.0
Web 2.0
Web 2.0 in education
Web 2.0 technologies may provide students with more engagement through greater customization and choice of topics, and less distraction from their peers. The self-publishing aspects as well as the speed with which their work becomes available for consumption allows teachers to give students control over their learning. This control may help prepare students to be successful as learning expands beyond the classroom." By giving students access to the technology tools of Web 2.0, teachers are giving students the potential opportunity to share what they learn with peers. Web 2.0 could lead to major shifts in the way education is provided for students. One of the biggest shifts that is the fact that education should be collaboratively constructed. This means that students, in a Web 2.0 classroom, would be expected to collaborate with their peers. By making the shift to a Web 2.0 classroom, teachers may create a more open atmosphere where students are expected to stay engaged and participate in class discussions. In fact, there are many ways for educators to use Web 2.0 technologies in their classrooms.Web 3.0
Evolution
Assignment Note:
Web 2.0 Tools allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to Web sites where people are limited to the passive viewing of content. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups. https://en.wikipedia.org/wiki/Web_2.0
This was a 2 part assignment:
1) The candidates reviewed and evaluated 12 Web 2.0 classroom tools that had not been used in class.
- The class was a group.
- The group determined the "terms of the wiki".
- One class member was to create a wikispaces.com wiki for Web 2.0 Tools Review. All class members were invited to join. All members accepted.
- Number of tools per member.
- How to be presented on the wiki.
Each tool was to be presented in a 500 word description that included 1) a screen shot, 2) possible uses in the classroom including grade level relevancy, evaluation of the ease and probability of use, and 3) possible uses with diverse learners, and 4) a sample work and/or a tutorial/video.2) The candidates created a timeline demonstrating the evolution of Web 1.0 tools to Web 2.0 tools to Web 3.0 tools using Timeline Generator